Game Designer Enemies & Bosses

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About the Position

At Digital Extremes, the position of Designer specializing in Enemies and Bosses is a vital role that significantly impacts the player experience in Warframe. This role focuses on crafting unique enemy behaviors and boss battles that are engaging and memorable for players. The designer plays a crucial part in creating combat encounters that push gameplay limits and ensure that players have an immersive and unforgettable experience.

Key Responsibilities

In this role, the designer is responsible for designing, prototyping, and implementing the behaviors and AI systems of enemies and crafting boss encounters that align with Warframe's vision. Collaboration with animation, programming, and level design teams is essential to seamlessly integrate these enemies and bosses into the game, thereby providing a polished experience for players. The designer will guide and work closely with the tools team to enhance the development process, enabling rapid iteration and testing. Maintaining a diverse roster of enemies and bosses is crucial, and they must be balanced to maintain a consistent combat flow.

The designer creates compelling AI behaviors, attack patterns, and dynamic challenges to provide a fair yet thrilling experience for players. They must analyze combat data, player feedback, and results from internal playtests to refine their designs continually. Collaboration with narrative and art teams ensures that the enemies and bosses add to the game's story and thematic elements. Clear documentation and communication of design concepts are vital to ensure alignment across all teams involved in the development process.

Requirements

Candidates should possess more than five years of experience as a Combat Designer or in a related role within the video game industry, focusing on enemies and bosses. Proven experience in designing and implementing enemy AI and boss encounters, particularly for action-oriented games, is required. Experience working on first-person or third-person games is essential, as is a strong understanding of player feedback loops and animation timing for creating satisfying combat interactions.



Familiarity with game engines and tools for designing AI and combat encounters is necessary. The candidate must also be capable of analyzing gameplay data and user feedback to guide design decisions. Strong communication skills and the ability to work effectively with cross-disciplinary teams are crucial in this fast-paced development environment. A passion for action games and a keen understanding of engaging enemy and boss encounters are essential.

Preferred Qualifications

Experience with live service games and understanding ongoing balancing and content updates are advantageous. Expertise in melee combat design and a background in action-combat or character-action games is preferred. Familiarity with Warframe's enemy design philosophy and comprehension of its community and player expectations would be extremely beneficial. Basic skills in visual scripting or prototyping tools are considered a bonus. Being an avid gamer with a passion for crafting compelling enemy and boss encounters and being a fan of Warframe or similar titles would make a candidate more fit for the role.

This position offers an exciting opportunity to help shape the future of combat design in Warframe and make an enduring impact on millions of global players by crafting unforgettable gaming experiences.

Company Information

Digital Extremes is a dynamic company at the forefront of developing engaging and innovative video game experiences. They offer an exciting and collaborative environment where talented individuals can thrive and contribute to world-class projects like Warframe.



This job offer was originally published on RemoteOK

Digital Extremes

Not specified

Design and arts

Full-time

December 8, 2024

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